![]() Australian and Canadian confederation no longer forces the annexation of a player AI will not begin unifying Canada or Australia until Pan-Nationalism is researched Revolutions will now always lose some amount of war support, even when they're out of troops, so they cannot go on forever Additional production Rubber Irrigation PM added USA no longer immediately starts losing its Interest in the Great Plains on game start Replaced Cape Colony with Persia as a recommendation for the Learn the Game objective Rebalanced technology unlocks for potential Port levels to increase sizes over time Rebalanced Port production methods to (generally) increase Convoy production Reduced the impact of Artillery Commander traits Rebalanced Power Plant production method Rebalanced potential Oil and Rubber deposits around the world Unincorporated states now have a lower expected standard of living than incorporated states Mass migration now only targets incorporated states, to avoid colonies being the main target of mass migration rather than e.g. Pops in Unincorporated States now have their voting power reduced according to current Incorporation level Laws that restrict cultural / religious tolerance now give a decrease to radicals and increase to loyalists from accepted cultures / religions - the more restrictive the law, the higher the effect Building wage targets are lowered in unincorporated states (e.g. Buildings will now only raise wages if they are either competing for wages or are below their minimum wage target the target is based on employees' Expected Standard of Living to prevent too much active radicalization Lowered the positive and negative approval from Government/Military Wages Lowered Training Rate penalty for Very Low Military Wages Added Power Projection penalty to Low and Very Low Military Wages Added Morale Recovery and Power Projection bonus to High and Very High Military Wages Characters tend to acquire skill traits befitting their role.- Added Authority bonus to High and Very High Government Wages Skill traits can appear and level up over the course of the game, being overall positive effects. +5.0% Opium Plantations building Throughput -1.0 Opposition Interest Group ApprovalĬonditions can be acquired over the course of the game and are overall negative effects.+10% Loyalists from Standard of Living increases.-20% Radicals from Standard of Living decreases.+1.0 Government Interest Group Approval.They can also be retired early, at the cost of their interest group's approval.Ĭharacter traits Personality traits Įvery character (except young children) has at least one personality trait. If a commander dies, a new one has to be manually recruited. If said interest group is part of a revolution, the commander, with all the troops they command, will support the revolution instead of the mother country. The interest group a commander supports receives extra political power, which increases with the commander's rank (which also raises their command limit and Bureaucracy cost). Their traits give various bonuses and penalties to combat when they are involved, and their Popularity affects the Morale Recovery of their units these effects don't apply when a general commands units of another general in battle. Generals and admirals command the country's battalions and flotillas, respectively. Once a leader dies, the new leader is randomly generated. ![]() Many causes, such as communism or feminism, can only achieve support this way. Furthermore, the leader's personal ideology becomes part of the interest group's ideologies for as long as they remain the leader. The leader's traits and Popularity affect the interest group's pop attraction and political power, and even its approval. Interest group leaders Įvery interest group has a leader, who greatly affects how the interest group functions. If there is no heir yet, there is a daily chance to generate one if the ruler is at least 20 years old (and the chance starts increasing after they turn 30). In monarchies, the ruler will have an heir apparent-a character that will become the new ruler once the current one dies. The ruler's Popularity directly affects the amount of Authority the country has at its disposal. Many laws increase government Legitimacy if the interest group the ruler supports is included in the government. Whether a hereditary monarch or an elected president, a ruler's traits affect the country as a whole. Rulers, heirs, and interest group leaders are also collectively referred to as politicians.Ī ruler is the country's head of state, its face. There are three prominent roles characters can serve in the country: rulers, interest group leaders, and commanders (generals and admirals). ![]()
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